Depending on the answer to
@jenna I've seen the opposite happening. Capacity is 30, there are 28 currently on the floor, and my zebra tells me to pull 2. Supposedly, the capacity should be allowed to deplete a lot more to get to 30% below capacity (I think that's the right number) before a pull is generated. And it's happened on multiple items in the same batch. At first, I was thinking it's a glitch with items that have more than one location, but it's not. Or maybe it is, but it's not just that. And I made sure I was in a priority batch, not a one for one because the one for one was still there when I finished.