Just to clarify my position slightly. When I support E2E, it is under the assumption that these changes are in preparation for the eaches replenishment model. I do not foresee E2E being sustainable long term without changes being made upstream as soon as they are capable.
I also support cases shipment when the capacities allow. This is to say that if its possible for a case of 12 to fit on the shelf (say a capacity of 24), then the goal should be for said product to arrive in a case when its at 50%. This should be the goal. This does not seem to be the case for Target's supply chain model currently.
I support an eaches replenishment model as it would allow the flexibility to perform in this way. It allows the option to break down cases (in a productive manner) to prevent over shipment to stores which is currently happening consistently. Are there times I receive bulk of a certain paper item that has no ad rots coming up? Sure, but this is not the issue I am discussing. My problem is that I get two full u-boats for aisle 1 in grocery, and 1 large one goes back as backstock once broken down. This excess is a sign of inefficiency.
And yes, they will fill at trailer with whatever they can because it is locked into one store. At the very least, the implementation of palletized freight (and the ability to segregate trailers) should be priority #1 (even before eaches model, although both go together to Target right now).
This is where the problem lies. E2E does not address any of the excess/inventory problems unless you have bilateral communication. The recipient (you) has to be able to control the amount inbound, if not you'll be swamped with
excess work and inventory. I have manged similar processes in JIT and other environments. These systems all are basically the same thing (think coke and pepsi - differences, but they are both colas).
At some point in the near future, min max levels on all merchandise will have to be established at the store level and adhered to. This includes the backroom locations for E2E to work correctly. Excessive inventory shipments that are not anticipated (Ad or other) or exceed the max level should be acknowledged prior to shipments so you do not go beyond your allocated resources. If you can't handle it, you have to refuse it or accept the consequences for the shipment.
Like the paper issue you mentioned. There should be an allocated place for the paper pallet with a min max level. You should be able to glance at the location (this applies to all locations) and know what is getting ready to happen before the system notifies you. If it doesn't, you find out why and manually input your order if required to do so and/or take another appropriate action.
At no point under E2E should you ever deal with excess merchandise shipments unless you know its on its way, have space allocated for it, and most important, the hours/team members available. This is how this type of system works.
You cannot spend time that was not allocated to your store to handle excess freight. You simply will not have the hours, nor the people, nor the time.
Your salary positions will have to make up the difference and this a bad thing if it becomes reoccurring.
This is starting to happen at my store.
Spot's just has to get out of the mindset of filling 53' trailers. It's terribly inefficient as you yourself have attested to.
If we were serious about this, we would be seeing "pups" (28' trailers) being dropped at stores like mine at this point. What a marketing idea!
Instead of dropping a 53' trailer, it would be a 28' trailer. You could take care of two stores (pups are pulled in pairs) without stranding a driver and another store's merchandise for unload time.
They are already using "pups" and straight axle trucks to support Target City locations. So it will not be a "new" venture for us. We would have to plan ahead and lease additional "pups" for certain times of the year. It wouldn't be any significant problem to deal with for a company our size.
It's becoming all to obvious that we went to this system to correct the inventory allocation glitches within our operating system and nothing else at this time.
Instead of fixing the well pump so it pumps the correct volume, we've installed a hand pump next to it so we can draw enough water for the community. We'll all take turns pumping because we've been told it will solve our water shortage. The reality is that you'll soon grow tired pumping water for someone to wash their car every other day and move on to a community that has a functioning well pump. Eventually the water problem reappears when no one else is left willing to pump enough water while outsiders stay away because your well pump doesn't work.
E2E just will not yield the desired results if the system behind it is not functioning correctly.