Tessa120
Current game: Elex
- Joined
- Mar 17, 2017
- Messages
- 6,074
But everyone is giving reasonable explanations. Staff gutted, waiting for vehicles to be emptied so they are available, start time far later than it should, start times for the people who empty those vehicles even later, mandatory stoppage for vendors.
How do you stay quick when modernization took away start and end times during store close hours and took away the teams whose primary job was putting all that stuff on the floor, rather than a "just get to it at some point" task thrown on top of reshop/zone/pog/pricing/vmg/etc on an equally gutted sales staff during peak shopping hours?
And the answers you have is a store who somehow has far more hours than most similar stores and an admittance that you are not adhering to modernization 100%, you're ignoring the inefficient parts, which is an option other stores don't have. They have to adhere to the inefficient backroom modernization features.
How do you stay quick when modernization took away start and end times during store close hours and took away the teams whose primary job was putting all that stuff on the floor, rather than a "just get to it at some point" task thrown on top of reshop/zone/pog/pricing/vmg/etc on an equally gutted sales staff during peak shopping hours?
And the answers you have is a store who somehow has far more hours than most similar stores and an admittance that you are not adhering to modernization 100%, you're ignoring the inefficient parts, which is an option other stores don't have. They have to adhere to the inefficient backroom modernization features.