An aisle should never ever be flexed unless it is PTM. Period. Active merchandise, even if it is out, should always have a location.
The only exception to this is when, while scanning for outs, you come across a discontinued product that the system prompts you to flex over. In that case, you can flex something over that is next to it or pull a PTM batch from the back and fill those holes with product that doesn't already have a location.
Think of it this way: If you flex over an a time item, that label is no longer visible. And when Instocks comes through to do their scans, they're going to have non idea that there is an active merchandise label underneath that you have flexed over. So guess what? That item doesn't get scanned. And then we never get more of that product in.
So what happens when a TM, who isn't familiar with the process, just comes through and flexes over COD or Halo 4? We never receive it back in. Not good.
My Electronics department has been really bad about this in the past, because ETLs, who have no idea how Instocks works, just blaze through the department and say, "Oh there are a bunch of holes in these aisles. Flex something in!" not understanding the ramifications of doing just that. I've gotten into a day long argument with an ETL that told me to do just that. It involved getting the Instocks TL and her whole team over to Electronics to have a mini-huddle with the ETL and explain why that can't be done.
So please, guys: Unless the aisle is PTM, or the system prompts you, please don't flex It just means more work for the rest of us!
I feel the same. Unfortunately, our DTL does not. There cannot be any open spaces in the video games. That being said, I would love to teach them how to do it. .... yeah, never going to happen!